Mapping Service#
The Mapping Service generates 3D scene reconstructions — meshes, point clouds, and camera parameters (poses and intrinsics) — from a set of captured images or video frames. It exposes a REST API so other microservices can request reconstructions on demand.
Models#
Each container is built with one of two state-of-the-art models:
MapAnything: Universal Feed-Forward Metric 3D Reconstruction
VGGT: Visual Geometry Grounded Transformer for sparse view reconstruction
Features#
REST API with JSON responses
Build-Time Model Selection: Single model per container, no dependency conflicts
Flexible Input: Multiple images, video files, or both in a single request
Multiple Output Formats: GLB meshes or point clouds
Camera Data: Extracts camera poses and intrinsics alongside geometry
Image Enhancement: Automatic CLAHE preprocessing for improved contrast
Building and Running#
Check out How to Build from Source for instructions on building the service from source and running it.
Minimum Hardware Requirements#
CPU: 12th Gen or newer Intel® Core™ processors (i5 or higher), or 2nd Gen or newer Intel® Xeon® processors
RAM:
MapAnything: 8GB minimum (4GB for model + overhead)
VGGT: 16GB minimum (8GB for model + overhead, more for high resolution images)
Storage: 12GB free space for Docker images and models
Performance Notes#
First Run: Initial model download may take several minutes
Memory Requirements:
MapAnything: ~4GB RAM
VGGT: ~8GB RAM (more for high resolution)
Processing Time: Varies by image count and resolution
Scenescape Integration#
The following diagram shows the dataflow between the Scenescape Web UI, database, MQTT broker, and the Mapping Service.
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config:
theme: dark
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sequenceDiagram
Scenescape Web UI ->>+Database: Query camera info
Scenescape Web UI ->>+MQTT Broker: Get latest frame for each camera
Scenescape Web UI ->>+Mapping Service: REST API call to /reconstruction endpoint with camera frames
Mapping Service ->>+Scenescape Web UI: Output: GLB & Camera Poses
Scenescape Web UI ->>+Database: Update scene map & camera poses
Development#
Model Comparison#
Feature |
MapAnything |
VGGT |
|---|---|---|
License |
Apache 2.0 |
|
Input |
Multiple images |
Multiple images/video frames |
Strength |
Metric reconstruction |
Sparse view reconstruction |
Speed |
Fast |
Moderate |
Memory |
Lower |
Higher |
Quality |
High for dense views |
High for sparse views |
Native Output |
Watertight mesh |
Point cloud |
Supported Outputs |
Mesh, Point cloud |
Point cloud, Mesh |
Adding Custom Models#
To add support for additional models:
Create a new model class following the
ReconstructionModelinterfaceCreate a model-specific service file (e.g.,
mymodel_service.py)Add model installation steps to the Dockerfile
Update the Makefile to support the new model type
Add build-time model selection logic
Best Practices#
Image Preprocessing: All input images automatically undergo Contrast Limited Adaptive Histogram Equalization (CLAHE) to enhance contrast and improve reconstruction quality, particularly for low-contrast or unevenly-lit scenes.
VGGT pointcloud output scale is orders of magnitude smaller than the actual scene. The scale of the output mesh generated by Map Anything is closer to the actual scene than VGGT.
The output mesh generated by VGGT version of the service has several issues currently. All of these issues will be addressed in the next Scenescape release:
It is not aligned with the original point cloud
The resolution of the texture is not sharp.
Pointcloud to mesh conversion takes many multiples of time taken by inference that generates the pointcloud.
The service has not been tested with cameras which have distortion. Expect the reconstruction to perform poorly if your cameras show visual distortion.
The reconstruction does not distinguish between static and dynamic objects. If the camera frames contain objects like persons, vehicles etc., the reconstruction will include those objects as well. For best results, call the service when the camera frames do not contain objects that should not be included in the mesh.
Supporting Resources#
Build from Source: Build the service from source and run it.
API Reference: Comprehensive reference for the Mapping service REST API endpoints.